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| Room: 1.061 |
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| University of Stuttgart |
| Visualization and Interactive Systems Group |
| Universitätsstrasse 38 |
| 70569 Stuttgart |
| Germany |
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| Tel: +49 (0)711 7816-468 |
| Fax: +49 (0)711 7816-340 |
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| E-mail: Magnus.Strengert@informatik.uni-stuttgart.de |
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My current research project is part of the Sonderforschungsbereich 382: Verfahren und Algorithmen zur Simulation physikalischer Prozesse auf Höchstleistungsrechnern, that deals with the simulation and visualization of physical processes on supercomputers. My work is part of the subproject D8: Visualisierung auf Cluster-Computern. The goal of this project is to interactively visualize large, time-dependent volume or vector data sets with the help of GPU-based cluster computers.
Another research project deals with Graphics-Hardware-based Raycasting of volumetric data sets utilizing Shader Model 3.0 functionality of recent GPUs. Further details on GPU-Raycasting, the accompaning paper as well as executables and the complete source code are available here.
My latest project was doing research and development for an OpenGL GLSL Shader Debugger. The goal is to enable debugging of hardware-generated data throughout the complete shader pipeline, including vertex, geometry, and fragment shaders. More information on this project can be found on the glsldevil webpage.
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These are some sample images taken during development and at the current state of
the GPU-Raycasting framework. More images can be found at the project site.
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The following images were rendered using an extension based on the Kubelka-Munk
theory to include effects of spectral volume rendering in our GPU-Raycasting framework.
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Example images from a simple path tracer written for the lecture on image synthesis/rendering.
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Winter Term 07
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Summer Term 07
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Winter Term 06/07
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Summer Term 06
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Winter Term 05/06
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Summer Term 05
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Winter Term 04/05
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Summer Term 04
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2008
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C. Müller, S. Frey, M. Strengert, C. Dachsbacher, and T. Ertl
A Compute Unified System Architecture for Graphics Clusters Incorporating Data-Locality
IEEE Transactions on Visualization and Computer Graphics
accepted for publication
[doi] |
[ps] |
[pdf] |
[bibtex]
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M. Ueffinger, T. Klein, M. Strengert, and T. Ertl
GPU-Based Streamlines for Surface-Guided 3D Flow Visualization
Workshop on Vision, Modelling, and Visualization (VMV'06)
Konstanz, Germany, pp.??-??, 2008
[ps] |
[pdf] |
[bibtex]
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M. Strengert, C. Müller, C. Dachsbacher, and T. Ertl
CUDASA: Compute Unified Device and Systems Architecture
Eurographics 2008 Symposium on Parallel Graphics and Visualization (EGPGV'08)
Crete, Greece, pp.49-56, 2008
[ps] |
[pdf] |
[bibtex]
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2007
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M. Strengert, T. Klein, and T. Ertl
A Hardware-Aware Debugger for the OpenGL Shading Language
ACM Siggraph/Eurographics Workshop on Graphics Hardware 2007 (GH'07)
San Diego, California, USA, pp.81-88, 2007
[ps] |
[pdf] |
[bibtex]
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M. Kraus, and M. Strengert
Depth-of-Field Rendering by Pyramidal Image Processing
Computer Graphics Forum, 26(3), Eurographics 2007
Prague, Czech Republic, pp.645-654, 2007
[ps] |
[pdf] |
[bibtex] |
[video]
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B. Moloney, D. Weiskopf, T. Möller, and M. Strengert
Scalable Sort-First Parallel Direct Volume Rendering with Dynamic Load Balancing.
Eurographics Symposium on Parallel Graphics and Visualization (EGPGV'07)
Lugano, Switzerland, pp.45-52, 2007
[ps] |
[pdf] |
[bibtex]
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M. Kraus, M. Strengert, T. Klein and T. Ertl.
Adaptive Sampling in Three Dimensions for Volume Rendering on GPUs.
Asia-Pacific Symposium on Visualisation (APVIS'07)
Sydney, Australia, pp.113-120, 2007
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[pdf] |
[bibtex]
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M. Kraus, M. Eissele, and M. Strengert
GPU-Based Edge-Directed Image Interpolation.
Scandinavian Conference on Image Analysis (SCIA'07)
Aalborg, Denmark, pp.532-541, 2007
[ps] |
[pdf] |
[bibtex]
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C. Müller, M. Strengert, and T. Ertl.
Adaptive Load Balancing for Raycasting of Non-Uniformly Bricked Volumes.
Journal of Parallel Computing, Special Issue on Parallel Graphics and Visualization
Volume 33, Issue 6, June 2007, pp. 406-419
[doi] |
[pdf] |
[bibtex]
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M. Kraus, and M. Strengert.
Pyramid Filters Based on Bilinear Interpolation.
Conference on Computer Graphics Theory and Applications (GRAPP'07)
Barcelona, Spain, volume GM-R, pp.21-28, 2007
[ps] |
[pdf] |
[bibtex]
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2006
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M. Strengert, M. Kraus, and T. Ertl.
Pyramid Methods in GPU-Based Image Processing.
Workshop on Vision, Modelling, and Visualization (VMV'06)
Aachen, Germany, pp.169-176, 2006
[ps] |
[pdf] |
[bibtex]
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M. Strengert, T. Klein, R. Botchen, S. Stegmaier, M. Chen, and T. Ertl.
Spectral Volume Rendering using GPU-based Raycasting.
The Visual Computer, 22, 8, pp. 550-561, 2006
The original publication is available at www.springerlink.com
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[pdf] |
[bibtex]
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C. Müller, M. Strengert, and T. Ertl.
Optimized Volume Raycasting for Graphics-Hardware-based Cluster Systems.
Eurographics Symposium on Parallel Graphics and Visualization (EGPGV'06)
Braga, Portugal, pp.59-66, 2006
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[pdf] |
[bibtex]
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S. Bachthaler, M. Strengert, D. Weiskopf, and T. Ertl.
Parallel Texture-Based Vector Field Visualization on Curved Surfaces Using GPU Cluster Computers.
Eurographics Symposium on Parallel Graphics and Visualization (EGPGV'06)
Braga, Portugal, pp.75-82, 2006
[ps] |
[pdf] |
[bibtex]
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2005
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T. Klein, M. Strengert, S. Stegmaier, and T. Ertl.
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware.
IEEE Visualization 2005 (VIS'05)
Minneapolis, Minnesota, USA, pp.223-230, 2005
[ps] |
[pdf] |
[bibtex]
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S. Stegmaier, M. Strengert, T. Klein, and T. Ertl.
A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based Raycasting.
Volume Graphics 2005 (VG'05)
Stony Brook, New York, USA, pp.187-195, 2005
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[pdf] |
[bibtex]
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M. Strengert, M. Magallón, D. Weiskopf, S. Guthe, and T. Ertl.
Large Volume Visualization of Compressed Time-Dependent Datasets on GPU Clusters.
Journal of Parallel Computing, Special Issue on Parallel Graphics and Visualization
Volume 31, Issue 2, February 2005, pp. 205-219
[doi] |
[pdf] |
[bibtex]
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2004
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M. Strengert, M. Magallón, D. Weiskopf, S. Guthe, and T. Ertl.
Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters.
Eurographics Symposium on Parallel Graphics and Visualization (EGPGV'04)
Grenoble, France, pp.41-48, 2004
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[bibtex]
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2003
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F. Enders, M. Strengert, S. Iserhardt-Bauer, U. E. Aladl, and P. J. Slomka.
Interactive Volume Rendering of Multimodality 4D Cardiac Data with the Use of Consumer Graphics Hardware.
Medical Imaging 2003: Visualization, Image-Guided Procedures, and Display (MI'03)
San Diego, California, USA, pp.119-128, 2003
[doi]
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