Hardware Accelerated Terrain Rendering by Adaptive Slicing:
This page contains screen shots rendered by our hardware accelerated terrain renderer, which utilizes an adaptive terrain slicing technique to achieve sub-pixel accuracy (see also paper).
From left to right: A screen shot of Yukon territory displayed by our adaptive terrain slicing technique, the bounding box hierarchy, and some terrain slices.
From left to right: A highly detailed fractal snake, the city center of Stuttgart, and a brick texture displayed with and without a displacement map.