Mouse:
left button: rotate
middle button: translate
right button: zoom
Use buttons on bottom of window to change rendering mode
in isosurface mode: use slider to change isovalue
in direct or volume shading mode: click transfer function, use panel
to change transfer function
Keyboard:
| Key | Comment |
| ESC | exit program |
| h | show help |
| SPACE | render (only for emulation mode) |
| i | switch to isosurface mode |
| t | show transfer function |
| s | show dependent texture |
| j | toggle shading mode
(pre-integrated <-> post-classification shading) |
| k | build random transfer function (high frequencies) |
| b | toggle bounding box |
| o | toggle text display |
| p | toggle projection mode (back to front, front to back) |
| l | toggle slice polygon display |
| ! | write viewpoint(viewpoint.txt) |
| @ | read viewpoint (viewpoint.txt) |
| w | write palette (palette.table) |
| W | read palette (palette.table) |
| m | toggle texture compression |
| + | increase isovalue |
| - | decrease isovalue |
| c | activate clipping plane (does not work properly, driver bug) |
| cursor keys | move clipping plane |
| ] | increase light intensity |
| [ | decrease light intensity |
| d | toggle specular lighting |
| \ | increase number of isosurfaces |
| ; | decrease number of isosurfaces |
| * | modify next isovalue |
| / | modify previous isovalue |
| r | toggle adaptive reduction (1/2 resolution during interaction) |
| f | toggle fast dependent texture update (default: fast) |
| e | toggle explicit render mode (use space to render) |
Known bugs:
- clipping plane does not work properly on GeForce3 in 2D texture mode