Downloads

Download and decompress ZIP file into a newly created directory. Then execute 'runme.bat' or 'runme2.bat' or 'runme3.bat'. For additional datasets use a DOS shell and type 'volume.exe filename.dat' (e.g. volume.exe head256.dat).

GeForce3- and Radeon8500-based Renderer for MICROS~1.OFT Win9x,ME,NT,2000,XP
including spherical harmonic function and ell64 datasets:

Pre-Integrated Volume Renderer v2.11 (3.81 MB) for Win9x,ME,NT,2000,XP


Version 2.11 now automatically detects and uses 3D textures if available (GeForce drivers >=14.20, all Radeon8500 drivers). Uses fragment shaders on the Radeon8500 and texture shaders and register combiners on the GeForce3. Use Key '3' to switch between 2D and 3D textures. Also new: apply perlin noise to volumetric data on-the-fly, use demo runme4, then press 'x' to start perlin noise mode, use panel on bottom of screen to change parameters.

GeForce3- and Radeon8500-based Renderer for Linux
including spherical harmonic function and ell64 datasets:

Pre-Integrated Volume Renderer v2.11 (3.67 MB) for Linux


Requires NVidia Linux drivers >= 1.0-1251, no drivers for Radeon8500 yet available.
Version 2.11 now automatically detects and uses 3D textures on GeForce3 chips if available (drivers 1512 on Linux now available). Use Key '3' to switch between 2D and 3D textures. Also new: apply perlin noise to volumetric data on-the-fly, use demo runme4, then press 'x' to start perlin noise mode, use panel on bottom of screen to change parameters.

GeForce256, GTS, Ultra based Renderer for MICROS~1.OFT Win9x,ME,NT,2000,XP
(same as above, but requires to activate the software emulation mode and to press 'space' explicitly to render.)
including spherical harmonic function and ell64 datasets:

Pre-Integrated Emulation Volume Renderer  v1.61 (1.37 MB) for Win9x,ME,NT,2000,XP




Klaus Engel, 11. Nov 2001