This STAR report covers the latest, advanced algorithms for volume rendering that employ new features and extensions of consumer graphics hardware to achieve both, high quality and interactive frame rates. Beginning with basic texture- based approaches,the algorithms are improved and expanded incrementally, covering pre- and post-classification, illumination, non- polygonal isosurfaces, multi-dimensional transfer functions, pre-integration and volumetric effects.
Especially technique like pre-integration and multi-dimensional or high-frequency transfer functions allow new insights into scientific volume data by allowing enhanced quality and by visualizing hidden features contained within the data. Additionally, due to reduced rasterization requirements and thereby increased performance, better interactivity in scientific volume visualization and new realistic volumetric effects in entertainment applications become possible.
Texture Based Volume Rendering:
2D textures, 3D textures, 2D multi-textures,
alpha blending and maximum intensity projection, OpenGL extensions
Illumination:
non-polygonal shaded isosurfaces, per-pixel
illumination, texture dot products, diffuse and specular light maps
Transfer Functions:
Pre- and post-classification, texture
color tables, dependent textures, multi-dimensional transfer functions
Advanced Techniques:
Pre-integrated classification, pixel
shader techniques, rasterization isosurfaces, Perlin noise techniques and
volumetric FX
Klaus Engel is a PhD candidate at the Visualization and Interactive
SystemsGroup at the University of Stuttgart. He received a Diplom (Masters)
of computer science from the University of Erlangen in 1997. From January
1998 to December 2000, he was a research assistant at the Computer Graphics
Group at the University of Erlangen-Nuremberg. Since 2000, he is a research
assistant at the Visualization and Interactive Systems Group of Prof. Thomas
Ertl at the University of Stuttgart. He has presented the results of his
research at international conferences, including IEEE Visualization, Visualization
Symposium and Graphics Hardware. In 2000 and 2001, his papers "Interactive
Volume Rendering on Interactive Volume Rendering on Standard PC Graphics
Hardware" and "High-Quality Pre-Integrated Volume Rendering Using Hardware-
Accelerated Pixel Shading" have won the best paper awards at the SIGGRAPH/Eurographics
Workshop on Graphics Hardware. He has regularly taught courses and seminars
on computer graphics, visualization and computer games algorithms. His
PhD thesis with the title "Strategies and Algorithms for Distributed Volume-
Visualization on Different Graphics-Hardware Architectures" is currently
under review.
Detailed information about this research projects are available online
at:
http://wwwvis.informatik.uni-stuttgart.de/~engel/
http://wwwvis.informatik.uni-stuttgart.de/~engel/pre-integrated/

