Carsten Dachsbacher is an Assistant Professor at the Visualization Research
Center of the University Stuttgart, Germany. Before he received his diploma in
computer science and his PhD in computer graphics, both from the University
Erlangen-Nuremberg, Germany. He was researcher at INRIA Sophia Antipolis,
France, within a Marie-Curie Fellowship. His research focuses on real-time
computer graphics, interactive global illumination, and perceptual rendering, on
which he published several articles at various conferences and journals
including SIGGRAPH, I3D, EG, EGSR. He has been a tutorial speaker at
Eurographics and the Game Developers Conference and reviewer for various
conferences and journals.