Carsten Dachsbacher is an Assistant Professor of Computer Science at the Visualization Research Center (VISUS) of the University of
Stuttgart, Germany. Prior to joining VISUS, he has been post-doctoral fellow at
REVES/INRIA Sophia-Antipolis, France. He received a
MSc/diploma degree in Computer Science from the University of Erlangen-Nuremberg, Germany,
in 2002 and a PhD in Computer Science in 2006. His research includes
real-time computer graphics, (interactive) global illumination, GPU techniques, terrain rendering, procedural modelling, point based rendering, and perceptual rendering.
08/20/09: new Technical Report available on 3D Rasterization (see publications page)
08/10/09: our SIGGRAPH Asia paper 'Micro-Rendering for Scalable, Parallel Final Gathering' has been conditionally accepted!
07/15/09: our APGV paper has been accepted and will be published in ACM TAP. More info coming soon!
05/05/09: visit our course on real-time global illumination at SIGGRAPH 2009 in New Orleans!
05/04/09: new SimTech research project is starting, updated publications, ...
01/26/09: JOB POSTING: PhD student, cooperation with Crytek GmbH vacancy filled
09/10/08: updated list of publications
06/25/08: meet me at EG Italian Chapter, I'm giving a talk on real-time global illumination there...
03/11/08: new webpage online
02/11/08: GDC 2008 tutorial -- slides are online at www.coretechniques.info