Accessing Multi-user Virtual Worlds over IP

Riccardo Bernardini Guido Maria Cortelazzo

To appear at Vision, Modelling and Visualization (VMV01), Stuttgart, Germany, November 21 - 23, 2001


Abstract

The construction of photo-realistic virtual worlds is at reach of current computer graphics. Unfortunately, the philosophy currently adopted for the diffusion of virtual worlds over the Internet, which calls for downloading at client side the 3D virtual world description, does not allow several user to share the same virtual world. Recently, in order to solve this issue, the split-browser approach, which transforms the problem of interacting with a virtual worlds in a image transmission task, was proposed. This work suggests a compression scheme for the stream of images generated in the split-browser approach. The proposed scheme decomposes the virtual world as a union of objects which are in turn approximated as polyhedrons. The image of each face of the polyhedron is compressed with a MPEG-like approach by predicting it with a projective transformation.


Server START Conference Manager
Update Time 19 Jul 2001 at 16:31:10
Maintainer vmv01@informatik.uni-stuttgart.de.
Start Conference Manager
Conference Systems