On-the-Fly Adaptive Subdivision Terrain

Dirc Rose Thomas Ertl

To appear at Vision, Modelling and Visualization (VMV01), Stuttgart, Germany, November 21 - 23, 2001


Abstract

In this paper we present a method to achieve interactive rendering of smooth terrain based on coarse data. Therefore we use adaptive subdivision surfaces which are calculated on the fly by using information from the directed edge based mesh of the previously rendered frame and throwing away no more longer used triangles. This way we are able to gain fast, high quality, and view-dependent refined meshes at marginal cost in memory consumption. Additionally, this technique is compatible to traditional formats like progressive meshes.


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