In this paper, we propose a flexible noise model for multi-dimensional
map synthesis. This model allows the generation of a very varied
range of maps, that can be used as perturbation functions, for the
generation of color textures, or as bump or displacement maps, for
geometric deformation of surface or volume objects.
We demonstrate that, because the noise construction is random and
procedural, the maps we generate can be as big as desired, without
tiling effects, and whose aspect can be easily changed by slightly
modifying the values of the model's parameters.
Finally, we furnish a model-based software, called TAON (``The Art Of
Noise''), for the generation of any desired map, to be used in an
image synthesis process.