Interactive manipulation of voxel volumes with free-formed voxel tools

Joerg Ayasse Heinrich Mueller

To appear at Vision, Modelling and Visualization (VMV01), Stuttgart, Germany, November 21 - 23, 2001


Abstract

Today's and future processor speed and memory size make voxel-based solid modelling to an attractive alternative to other representations of geometry. However, in particular manipulation of high-precision models at interactive speed is still not immediately possible by known algorithms. In order to cope with that problem we propose to decompose a voxel-based modelling system into layers. The concept opens the possibility to apply less precise but fast algorithms of manipulation and rendering which meet interactive requirements, but also to produce voxel-models at the higher preciseness possibly required by the application. With this concept in the background, we present a fast, though slightly imprecise algorithm for the problem of updating a voxel workpiece touched by a voxel tool interactively moved by the user along a path with six degrees of freedom. Updating means that affected workpiece voxels get or loose material, depending on the tool mode which can be ``applying'' or ``removing''. On an SGI Octane MXE, interactive speed is achieved for workpieces up to 400^3 voxels and tools up to 80^3 voxels.


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