T. Engelhardt and C. Dachsbacher.
Epipolar Sampling for Shadows and Crepuscular Rays in Participating Media with Single Scattering.
In I3D '10: Proceedings of the 2010 Symposium on Interactive 3D Graphics and Games , 2010.
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Thomas Engelhardt and Carsten Dachsbacher.
Octahedron Environment Maps.
In Proceedings of Vision, Modelling and Visualization 2008 , pages 383-388, 2008.
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Thomas Engelhardt and Carsten Dachsbacher.
Granular Visibility Queries.
In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games , pages 161-167, 2009.
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F. Grave, T. Müller, C. Dachsbacher, and G. Wunner.
The Gödel Engine - An interactive approach to visualization in general relativity.
In Eurographics/IEEE Symposium on Visualization (to appear) , 2009.
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Quirin Meyer, Christian Eisenacher, Marc Stamminger, and Carsten Dachsbacher.
Data-Parallel, Hierarchical Link Creation.
In Proceedings of the Eurographics Symposium on Parallel Graphics and Visualization , 2009.
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C. Müller, S. Frey, M. Strengert, C. Dachsbacher, and T. Ertl.
A Compute Unified System Architecture for Graphics Clusters Incorporating Data Locality.
pages 1-13, 2009.
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Tobias Ritschel, Thorsten Grosch, Min H. Kim, Hans-Peter Seidel, Carsten Dachsbacher, and Jan Kautz.
Imperfect Shadow Maps for Efficient Computation of Indirect Illumination .
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2008) , 2008.
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