|
|
|
|
|
|
Institut für Visualisierung und Interaktive Systeme
VIS - Galerie pub2003
VIS - Galerie pub2003
Weiskopf, D. and Ertl, T.: Shadow Mapping Based on Dual Depth Layers
Paper Download
[ps] |
[pdf] |
[bibTeX] | Referenz
Shadow mapping by using dual depth layers for a factory test scene
Diepstraten, J. and Weiskopf, D. and Ertl, T.: Interactive Cutaway Illustrations
Paper Download
[ps] |
[pdf] |
[bibTeX] | Referenz
Cutout example picture of a Lancia Delta 5 motorblock, using
cool-warm shading and shadow mapping Cutout example picture of a Lancia Delta 5 motorblock, using specular toon shading and shadow mapping Breakout example picture of a tube with cool-warm shading
Weiskopf, D. and Ertl, T.: Real-Time Depth-Cueing Beyond Fogging
Paper Download
[bibTeX] | Referenz
Terrain rendering without depth cueing. Terrain rendering with intensity depth cueing. Terrain rendering with saturation depth cueing.
Rose, D. and Stegmaier, S. and Reina, G. and Weiskopf, D. and Ertl, T.: Non-invasive Adaptation of Black-box User Interfaces
Paper Download
[ps] |
[pdf] |
[bibTeX] | Referenz
Non-invasively adapted GLUT menu on an iPAQ
Stegmaier, S. and Schulz, M. and Ertl, T.: Resampling of Large Datasets for Industrial Flow Visualization
Paper Download
[ps] |
[pdf] |
[bibTeX] | Referenz
Slice through the engine compartment of a BMW 528i (resampled dataset). Dataset courtesy of BMW AG.
Reina, G. and Lange-Last, S. and Engel, K. and Ertl, T.: Guided Navigation in Task-Oriented 3D Graph Visualizations
Paper Download
[ps] |
[pdf] |
[bibTeX] | Referenz
Example configuration overview Processor detail view with selected
partition
Weiskopf, D. and Engel, K. and Ertl, T.: Interactive Clipping Techniques for Texture-Based Volume Visualization and Volume Shading
Paper Download
[bibTeX] | Referenz
Cylindrical clip object in a CT data set. CT data set: volume shading in combination with clipping. Engine data set: volume shading in combination with clipping.
Hopf, M. and Ertl, T.: Hierarchical Splatting of Scattered Data
Paper Download
[ps] |
[pdf] |
[bibTeX] | Referenz
Galaxy cluster simulation with 64 million particles. Courtesy of the VIRGO consortium. Molecular dynamics simulation in a quasi crystal with one million atoms. Reversible Apollonian packing of 6 million particles, rendered with sorted semi-transparent point sprites. SPH and dark matter galaxy formation simulation rendered with sorted anti-aliased points. Visualization of a Diesel injection shock front, simulated with SPH using 2.5 million points. Dark matter and SPH simulation. Courtesy of the Texas Advanced Computing Center. Galaxy cluster closeup n-body simulation with 16 million particles, rendered interactively. Courtesy of the VIRGO consortium.
Klein, T. and Eissele, M. and Weiskopf, D. and Ertl, T.: Simulation, Modelling and Rendering of Incompressible Fluids in Real Time
Paper Download
[ps] |
[pdf] |
[bibTeX] | Referenz
Comparison of rendering effects: reflections only, refractions only, Fresnel blending of reflections and refractions, all rendering effects including noise-based surface detail Example scene of the fluid rendering. Example scene of the fluid rendering. Example scene of the fluid rendering.