@InBook{shaderX4-eissele, author = {Eissele, M. and Diepstraten, J.}, title = {{GPU Performance of DirectX 9 Per-Fragment Operations Revisited}}, year = {2006}, pages = {541-560}, series = {{Shader X4: Advanced Rendering with DirectX and OpenGL}}, publisher = {{Charles River Media}}, editor = {{Wolfgang Engel}} }