@InProceedings{shaderx02-weiskopf, author = {Weiskopf, D. and Hopf, M.}, title = {{Real-time simulation and rendering of particle flows}}, year = {2002}, booktitle = {{Direct3D Shaderx: Vertex and Pixel Shader Tips and Tricks}}, editor = {Engel, W.}, publisher = {Wordware} }