Institute for Visualization and Interactive Systems
Efficient visualization of physical and structural properties using texture mapping
Efficient visualization of physical and structural properties using texture mapping
Using traditional visualization systems, physical properties like
plastic strains on FE surfaces are visualized through color coding of
the polygons representing the surface elements. Surface areas with
nearly equal physical values within predefined ranges are visualized
with iso-contouring and color bands. Usually, the intersection points
between the contour edges and the polygons representing the elements
have to be calculated and additional polygons with different colors
have to be created on both sides of the contour line.
In our pre- and postprocessing application
crashViewer the physical
values serve as entries into a one dimensional texture. Texture
mapping is a well established and widely used technique in computer
graphics and in scientific visualization. The color of the object,
onto which the texture is applied, is modified or replaced at each
pixel by a corresponding color from the texture image. Hardware
support for texture mapping is now widely available from high-end
graphics workstations of various vendors down to PCs.
Intrusion of the car body during a side-impact collision. By using 1D
texture mapping the engineer can determine without additional
rendering cost, whether the acceptable quantitative intrusion limit is
exceeded in some areas.
Click here for a movie!
Besides the further property mappings, textures can also be used
to improve the understanding of the shape of complex structures. In
our case, we visualize the grid of FE models by mapping a texture that
paints borders onto each element. Mainly, we want to eliminate the
rendering cost induced by drawing additional wireframe lines. We
employ a 2D texture represented by a white image with a black border.
This figure shows the FE mesh of a dummy model visualized with
wireframe mapping.