Program Control --------------- ESC/q Terminates the program F1-F12 Switch ray-casting shader i Print settings information L/S Load/save shader settings r Reload all shaders SPACE Toggle animation w Toggle display of bounding box Transfer Function ----------------- NOTE: TO BE USED WITH MOUSE CURSOR IN TRANSFER FUNCTION EDITOR p Re-compute pre-integration table t Toggle transfer function editor r/g/b/a/o Toggle red/green/blue/alpha/optical density channel i Reset active channels to identity h/n Uniformly increase/decrease active channels m Mirror active channels horizontally c Set active channels to constant value General Shader Parameters ------------------------- Decrease/increase sampling distance [/] Halve/double sampling distance Background Settings ------------------- {/} Decrease/increase background gray value f/v Scale background image k Toggle background (image/uniform color) Isosurface Settings ------------------- m/j Decrease/increase isovalue ALT+m/j Halve/double step size for isovalue adjustment M/J Decrease/increase isovalue of clipping geometry Translucency Settings --------------------- ,/. Decrease/increase light absorption Light Source Settings --------------------- l Toggle light source 1/2 Move light source in x-direction 3/4 Move light source in y-direction 5/6 Move light source in z-direction CTRL+MOUSE Move light source