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Michael Braitmaier, Manfred Weiler, and Thomas Ertl.
OpenManip: An Extensible Cross-Scene-Graph Framework for Direct Object Manipulation.[1]
In Dieter Fellner, editor, Proceedings of OpenSG Symposium '03 , pages 65-72. Eurographics, 2003.
(7 pages, 184KB)
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[5]
Yun Jang, Manfred Weiler, Matthias Hopf, Jingshu Huang, David S. Ebert, Kelly P. Gaither, and Thomas Ertl.
Interactively Visualizing Procedurally Encoded Scalar Fields.[6]
In O. Deussen, C. Hansen, D.A. Keim, and D. Saupe, editors, Proceedings of EG/IEEE TCVG Symposium on Visualization VisSym '04 (to appear) , 2004.
(10 pages, 1.3MB)
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[10]
T. Klein, M. Weiler, and T. Ertl.
A Volume Rendering Extension for the OpenSG Scene Graph API.[11]
In Poster Compendium of IEEE Visualization '03 , pages 30-31. 2003.
(2 pages, 624KB)
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[15]
M. Schulz, M. Weiler, T. Reuding, and T. Ertl.
Interactively analysing joint simulations of car body vibrations and interior acoustics.[16]
In Proc. Sixth SIAM Conference on Geometric Design , 1999.
(2 pages, 12KB)
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[20]
S. Stegmaier, J. Diepstraten, M. Weiler, and T. Ertl.
Widening the Remote Visualization Bottleneck.[21]
In Proceedings of ISPA '03 . IEEE, 2003.
(6 pages, 68KB)
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[25]
M. Weiler and T. Ertl.
Hardware-Software-Balanced Resampling for the Interactive Visualization of Unstructured Grids.[26]
In Proceedings of IEEE Visualization '01 , pages 199-206. IEEE, 2001.
(9 pages, 1.5MB)
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[30]
M. Weiler, M. Kraus, and T. Ertl.
Hardware-Based View-Independent Cell Projection.[31]
In Proceedings of IEEE Symposium on Volume Visualization 2002 , pages 13-22. IEEE, 2002.
(10 pages, 1.3MB)
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[35]
M. Weiler, M. Kraus, M. Merz, and T. Ertl.
Hardware-Based View-Independent Cell Projection.
IEEE Transactions on Visualization and Computer Graphics , 9(2):163-175, 2003.
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[37]
M. Weiler, R. Westermann, C. Hansen, K. Zimmerman, and T. Ertl.
Level-Of-Detail Volume Rendering via 3D Textures.[38]
In Volume Visualization and Graphics Sympsium 2000 , pages 7-13. IEEE, 2000.
(7 pages, 1.6MB)
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[42]
Manfred Weiler, Ralf P. Botchen, Simon Stegmaier, Jingshu Huang, Yun Jang, David S. Ebert, Kelly P. Gaither, and Thomas Ertl.
Hardware-assisted Feature Analysis and Visualization of Procedurally Encoded Multifield Volumetric Data.
Computer Graphics and Applications , 25(5):72-81, 2005.
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[45]
Manfred Weiler and Thomas Ertl.
Ein Volume-Rendering-Framework für OpenSG.[46]
In Proceedings of OpenSG Symposium 2002 , 2002.
(6 pages, 1.5MB)
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[50]
Manfred Weiler, Thomas Klein, and Thomas Ertl.
Direct volume rendering in OpenSG.
Computers and Graphics , pages 93 - 98, 2004.
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[52]
Manfred Weiler, Martin Kraus, Markus Merz, and Thomas Ertl.
Hardware-Based Ray Casting for Tetrahedral Meshes.[53]
In Proceedings of IEEE Visualization '03 , pages 333-340. IEEE, 2003.
(8 pages, 1.1MB)
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[57]
Manfred Weiler, Paula N. Mallón, Martin Kraus, and Thomas Ertl.
Texture-Encoded Tetrahedral Strips.[58]
In Proceedings Symposium on Volume Visualization 2004 , pages 71-78. IEEE, 2004.
(8 pages, 1MB)
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[62]
D. Weiskopf, M. Weiler, and T. Ertl.
Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering.[63]
In Proceedings of Computer Graphics International (CGI) 2004 , pages 604-607, 2004.
(4 pages, 168KB)
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Universität Stuttgart, Institut für Informatik, Abteilung Visualisierung und Interaktive Systeme http://www.vis.uni-stuttgart.de/ger/research/pub/authors/author_Weiler-ger.html |