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S. Bachthaler, M. Strengert, D. Weiskopf, and T. Ertl.
Parallel Texture-Based Vector Field Visualization on Curved Surfaces Using GPU Cluster Computers.[1]
In Eurographics Symposium on Parallel Graphics and Visualization (EGPGV06) , pages 75-82. Eurographics Association, 2006.
(4.4MB)
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T. Klein, M. Strengert, S. Stegmaier, and T. Ertl.
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware.[6]
In C. Silva and E. Gröller and H. Rushmeier, editor, Proceedings of IEEE Visualization '05 , pages 223-230. IEEE, 2005.
(8 pages, 6.2MB)
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[10]
M. Kraus, M. Eissele, and M. Strengert.
GPU-Based Edge Directed Image Interpolation.[11]
In Image Analysis (Proceedings of SCIA 2007) , volume 4522 of Lecture Notes in Computer Science , pages 532-541. Springer-Verlag, 2007.
(1MB)
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[15]
M. Kraus and M. Strengert.
Depth-of-Field Rendering by Pyramidal Image Processing.[16]
In Proceedings Eurographics 2007 , 2007.
(11MB)
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[20]
M. Kraus and M. Strengert.
Pyramid Filters Based on Bilinear Interpolation.[21]
In International Conference on Computer Graphics Theory , volume GM-R, pages 21-28, 2007.
(584KB)
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M. Kraus, M. Strengert, T. Klein, and T. Ertl.
Adaptive Sampling in Three Dimensions for Volume Rendering on GPUs.[26]
In Proceedings Asia Pacific Symposium on Visualization 2007 , pages 113-120, 2007.
(972KB)
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[30]
C. Müller, M. Strengert, and T. Ertl.
Optimized Volume Raycasting for Graphics-Hardware-based Cluster Systems.[31]
In Eurographics Symposium on Parallel Graphics and Visualization (EGPGV06) , pages 59-66. Eurographics Association, 2006.
(9 pages, 3.8MB)
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[35]
C. Müller, M. Strengert, and T. Ertl.
Adaptive Load Balancing for Raycasting of Non-Uniformly Bricked Volumes.
Parallel Computing, to appear , 2007.
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[37]
B. Moloney, D. Weiskopf, T. Möller, and M. Strengert.
Scalable Sort-First Parallel Direct Volume Rendering with Dynamic Load Balancing.[38]
In Eurographics Symposium on Parallel Graphics and Visualization (EGPGV07) , pages 45-52. Eurographics Association, 2007.
(9 pages, 284KB)
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[42]
S. Stegmaier, M. Strengert, T. Klein, and T. Ertl.
A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based Raycasting.[43]
In Proceedings of the International Workshop on Volume Graphics '05 , pages 187-195, 2005.
(9 pages, 4.9MB)
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[47]
M. Strengert, T. Klein, R. P. Botchen, S. Stegmaier, M. Chen, and T. Ertl.
Spectral Volume Rendering using GPU-based Raycasting.
The Visual Computer , 22(8):550-561, 2006.
The original publication is available at www.springerlink.com.
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[50]
M. Strengert, T. Klein, and T. Ertl.
A Hardware-Aware Debugger for the OpenGL Shading Language.[51]
In Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics Hardware , pages 81-88. Eurographics Association, 2007.
(1.5MB)
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[55]
M. Strengert, M. Kraus, and T. Ertl.
Pyramid Methods in GPU-Based Image Processing.[56]
In Workshop on Vision, Modelling, and Visualization VMV '06 , pages 169-176, 2006.
(9 pages, 12.6MB)
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[60]
M. Strengert, M. Magallón, D. Weiskopf, S. Guthe, and T. Ertl.
Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters.[61]
In Eurographics Symposium on Parallel Graphics and Visualization (EGPGV04) , pages 41-48. Eurographics Association, 2004.
(8 pages, 1.4MB)
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[65]
M. Strengert, M. Magallón, D. Weiskopf, S. Guthe, and T. Ertl.
Large Volume Visualization of Compressed Time-Dependent Datasets on GPU Clusters.
Parallel Computing , 31(2):205-219, 2005.
doi:10.1016/j.parco.2005.02.006.
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[68]
M. Strengert, C Müller, C. Dachsbacher, and T. Ertl.
CUDASA: Compute Unified Device and Systems Architecture.[69]
In Eurographics Symposium on Parallel Graphics and Visualization (EGPGV08) , pages 49-56. Eurographics Association, 2008.
(8 pages, 804KB)
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Universität Stuttgart, Institut für Informatik, Abteilung Visualisierung und Interaktive Systeme http://www.vis.uni-stuttgart.de/ger/research/pub/authors/author_Strengert-ger.html |