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T. Klein, M. Eissele, D. Weiskopf, and T. Ertl.
Simulation, Modelling and Rendering of Incompressible Fluids in Real Time.[1]
In Ertl, T. and Girod, B. and Greiner, G. and Niemann, H. and Seidel, H.-P. and Steinbach, E. and Westermann, R., editor, Workshop on Vision, Modelling, and Visualization VMV '03 , pages 365-373. infix, 2003.
(9 pages, 908KB)
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T. Klein and T. Ertl.
Illustrating Magnetic Field Lines using a Discrete Particle Model.[6]
In Workshop on Vision, Modelling, and Visualization VMV '04 , pages 387-394, 2004.
(9 pages, 2.2MB)
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[10]
T. Klein and T. Ertl.
Scale-Space Tracking of Critical Points in 3D Vector Fields.[11]
In Helwig Hauser, Hans Hagen, and Holger Theisel, editors, Mathematics and Visualization, Topology-Based Methods in Visualization (Proceedings of TopoInVis '05) , pages 35-49. Springer, Berlin Heidelberg, 2007.
(15 pages, 1.9MB)
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[15]
T. Klein, S. Stegmaier, and T. Ertl.
Hardware-accelerated Reconstruction of Polygonal Isosurface Representations on Unstructured Grids.[16]
In Proceedings of Pacific Graphics '04 , pages 186-195, 2004.
(10 pages, 1.8MB)
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[20]
T. Klein, M. Strengert, S. Stegmaier, and T. Ertl.
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware.[21]
In C. Silva and E. Gröller and H. Rushmeier, editor, Proceedings of IEEE Visualization '05 , pages 223-230. IEEE, 2005.
(8 pages, 6.2MB)
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[25]
T. Klein, M. Weiler, and T. Ertl.
A Volume Rendering Extension for the OpenSG Scene Graph API.[26]
In Poster Compendium of IEEE Visualization '03 , pages 30-31. 2003.
(2 pages, 624KB)
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[30]
M. Kraus, M. Strengert, T. Klein, and T. Ertl.
Adaptive Sampling in Three Dimensions for Volume Rendering on GPUs.[31]
In Proceedings Asia Pacific Symposium on Visualization 2007 , pages 113-120, 2007.
(972KB)
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[35]
G. Reina, T. Klein, and T. Ertl.
Point-Based Graphics , chapter Visualization of Attributed 3D Point Datasets, pages 420-435.
Morgan Kaufmann Publishers, 2007.
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[37]
S. Stegmaier, M. Strengert, T. Klein, and T. Ertl.
A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based Raycasting.[38]
In Proceedings of the International Workshop on Volume Graphics '05 , pages 187-195, 2005.
(9 pages, 4.9MB)
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[42]
M. Strengert, T. Klein, R. P. Botchen, S. Stegmaier, M. Chen, and T. Ertl.
Spectral Volume Rendering using GPU-based Raycasting.
The Visual Computer , 22(8):550-561, 2006.
The original publication is available at www.springerlink.com.
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[45]
M. Strengert, T. Klein, and T. Ertl.
A Hardware-Aware Debugger for the OpenGL Shading Language.[46]
In Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics Hardware , pages 81-88. Eurographics Association, 2007.
(1.5MB)
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[50]
M. Ueffinger, T. Klein, M. Strengert, and T. Ertl.
GPU-Based Streamlines for Surface-Guided 3D Flow Visualization.
page (to appear), 2008.
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[53]
Manfred Weiler, Thomas Klein, and Thomas Ertl.
Direct volume rendering in OpenSG.
Computers and Graphics , pages 93 - 98, 2004.
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Universität Stuttgart, Institut für Informatik, Abteilung Visualisierung und Interaktive Systeme http://www.vis.uni-stuttgart.de/ger/research/pub/authors/author_Klein-ger.html |