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J. Diepstraten and M. Eissele.
In-Depth Performance Analyses of DirectX9 Shading Hardware concerning Pixel Shader and Texture Performance.
In Wolfgang Engel, editor, Shader X3 , pages 523-544. Charles River Media, 2004.
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M. Eissele and J. Diepstraten.
GPU Performance of DirectX 9 Per-Fragment Operations Revisited , pages 541-560.
Shader X4: Advanced Rendering with DirectX and OpenGL. Charles River Media, 2006.
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M. Eissele and T. Ertl.
Mobile Navigation and Augmentation utilizing Real-World Text.
In Mensch und Computer 2007, Workshop on Nomadic and Wearable Computing 2007 , pages 121-124, 2007.
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[7]
M. Eissele, M. Kreiser, and T. Ertl.
Context-Controlled Flow Visualization in Augmented Reality.
In Chris Shaw and Lyn Bartram, editor, Graphics Interface , ACM International Conference Proceeding Series, pages 89-96. ACM Press, 2008.
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[10]
M. Eissele, O. Siemoneit, and T. Ertl.
Transition of Mixed, Virtual, and Augmented Reality in Smart Production Environments - An Interdisciplinarty View.
In Proceedings of the IEEE Conference on Robotics, Automation, and Mechatronics (RAM 2006) , pages 1-6, 2006.
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M. Eissele, S. Stegmaier, D. Weiskopf, and T. Ertl.
Orientation as an additional User Interface in Mixed-Reality Environments.[13]
In Müller, Stefan and Brunnett, Guido and Goebel, Martin, editor, 1. Workshop Erweiterte und Virtuelle Realität , pages 79-90. GI-Fachgruppe AR/VR, 2004.
(12 pages, 18.9MB)
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M. Eissele, D. Weiskopf, and T. Ertl.
Frame-to-Frame Coherent Halftoning in Image Space.[18]
In Proceedings of Theory and Practice of Computer Graphics 2004 , pages 188-195, 2004.
(8 pages, 1.1MB)
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M. Eissele, D. Weiskopf, and T. Ertl.
The G2-Buffer Framework.[23]
In Tagungsband SimVis '04, Magdeburg , pages 287-298, 2004.
(12 pages, 1.7MB)
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[27]
T. Klein, M. Eissele, D. Weiskopf, and T. Ertl.
Simulation, Modelling and Rendering of Incompressible Fluids in Real Time.[28]
In Ertl, T. and Girod, B. and Greiner, G. and Niemann, H. and Seidel, H.-P. and Steinbach, E. and Westermann, R., editor, Workshop on Vision, Modelling, and Visualization VMV '03 , pages 365-373. infix, 2003.
(9 pages, 908KB)
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M. Kraus, M. Eissele, and M. Strengert.
GPU-Based Edge Directed Image Interpolation.[33]
In Image Analysis (Proceedings of SCIA 2007) , volume 4522 of Lecture Notes in Computer Science , pages 532-541. Springer-Verlag, 2007.
(1MB)
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Dominik Lucke, Engelbert Westkaemper, Mike Eissele, Thomas Ertl, and Oliver Siemoneit.
Privacy-Preserving Self-Localization Techniques in Next Generation Manufacturing - An Interdisciplinary View on the Vision and Implementation of Smart Factories.
In Proceedings of the 10th International Conference on Control, Automation, Robotics and Vision (ICARCV 2008) (to appear) , pages 0-0, 2008.
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[39]
M. Rotard, M. Eissele, R. Van Putten, and T. Ertl.
Zoomable User Interfaces in SVG.
In SVG Open 2007 , pages 0-1. http://www.svgopen.org/ (electronic proceedings), 2007.
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E. Westkaemper, L. Jendoubi, M. Eissele, and T. Ertl.
Smart Factory - Bridging the gap between digital planning and reality.
In L. Weingaertner and E. Westkaemper, editor, The 38th International Seminar on Manufacturing Systems 2005 , pages 1-6. International Institution for Production Engineering Research - CIRP, 2005 , pages 0-0, 2005.
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[44]
E. Westkaemper, L. Jendoubi, M. Eissele, and T. Ertl.
Smart Factory - Bridging the gap between digital planning and reality.
CIRP Journal of Manufacturing Systems , 35(4):307-314, 2006.
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[46]
E. Westkaemper, L. Jendoubi, M. Eissele, T. Ertl, and J. Niemann.
Smart Factories - Intelligent Manufacturing Environments.
Journal: Machine Engineering , 5(1-2):114-122, 2005.
ISSN 1642-6568.
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Universität Stuttgart, Institut für Informatik, Abteilung Visualisierung und Interaktive Systeme http://www.vis.uni-stuttgart.de/ger/research/pub/authors/author_Eissele-ger.html |