[0]
S. Bachthaler, M. Strengert, D. Weiskopf, and T. Ertl.
Parallel Texture-Based Vector Field Visualization on Curved Surfaces Using GPU Cluster Computers.[1]
In Eurographics Symposium on Parallel Graphics and Visualization (EGPGV06) , pages 75-82. Eurographics Association, 2006.
(4.4MB)
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[5]
S. Bachthaler and D. Weiskopf.
Animation of Orthogonal Texture-Based Vector Field Visualization.
In Proc. Eurovis '07 (EG / IEEE VGTC Symposium on Visualization) , pages 219-226, 2007.
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[8]
S. Bachthaler and D. Weiskopf.
Animation of Orthogonal Texture Patterns for Vector Field Visualization.
IEEE Transactions on Visualization and Computer Graphics , pages 741-755, 2008.
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[11]
S. Bachthaler and D. Weiskopf.
Continuous Scatterplots.
In IEEE Transactions on Visualization and Computer Graphics (Proceedings Visualization / Information Visualization 2008) , pages 1428-1435, 2008.
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[14]
S. Bachthaler and D. Weiskopf.
Efficient and Adaptive Rendering of 2-D Continuous Scatterplots.
Computer Graphics Forum (Proceedings of EUROVIS 2009) , 28(3):743 - 750, 2009.
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[17]
Ralf P. Botchen, Sven Bachthaler, Fabian Schick, Min Chen, Greg Mori, Daniel Weiskopf, and Thomas Ertl.
Action-Based Multifield Video Visualization.
IEEE Transactions on Visualization and Computer Graphics , 14(4):885-899, 2008.
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[20]
Ralf P. Botchen, Min Chen, Daniel Weiskopf, and Thomas Ertl.
GPU-assisted Multi-field Video Volume Visualization.
In Proceedings of Volume Graphics '06 , pages 47-54, 2006.
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[23]
Ralf P. Botchen, Andreas Lauser, Daniel Weiskopf, and Thomas Ertl.
Flow Feature Visualization Using Logical Operators on Multivariate Fields.
In Electronic Proceedings International Symposium on Flow Visualization '08 , page Electronic, 2008.
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[edit][26]
[26]
Ralf P. Botchen, Daniel Weiskopf, and Thomas Ertl.
Texture-Based Visualization of Uncertainty in Flow Fields.
In Proceedings of IEEE Visualization '05 , pages 647-654. IEEE, 2005.
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[edit][29]
[29]
Ralf P. Botchen, Daniel Weiskopf, and Thomas Ertl.
Interactive Visualization of Uncertainty in Flow Fields using Texture-Based Techniques.
In Electronic Proceedings International Symposium on Flow Visualization '06 , page Electronic, 2006.
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[32]
Min Chen, Ralf P. Botchen, Rudy R. Hashim, Daniel Weiskopf, Thomas Ertl, and Ian M. Thornton.
Visual Signatures in Video Visualization.
IEEE Transactions on Visualization and Computer Graphics , 12(5):1093-1100, 2006.
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[35]
N. Cuntz, A. Kolb, R. Strzodka, and D. Weiskopf.
Particle Level Set Advection for the Interactive Visualization of Unsteady 3D Flow.
Computer Graphics Forum (EG/IEEE VGTC Symposium on Visualization) , 27(3):719-726, 2008.
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[38]
J. Diepstraten, D. Weiskopf, and T. Ertl.
Automatic Generation and Non-Photorealistic Rendering of 2+1D Minkowski Diagrams.[39]
In Proc. WSCG '02 , pages 139-147, 2002.
(8 pages, 580KB)
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[43]
J. Diepstraten, D. Weiskopf, and T. Ertl.
Transparency in interactive Technical Illustrations.[44]
In Proc. EG '02 , 2002.
(11 pages, 3.2MB)
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[48]
J. Diepstraten, D. Weiskopf, and T. Ertl.
Interactive Cutaway Illustrations.[49]
In Proceedings of Eurographics Conference '03 (to appear in Computer Graphics Forum) , 2003.
(10 pages, 1.3MB)
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[53]
J. Diepstraten, D. Weiskopf, M. Kraus, and T. Ertl.
Vragments - Relocatability as an Extension to Programmable Rasterization Hardware.[54]
In Proceedings of WSCG 2004 Short Papers , 2004.
(1.9MB)
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[58]
M. Eissele, S. Stegmaier, D. Weiskopf, and T. Ertl.
Orientation as an additional User Interface in Mixed-Reality Environments.[59]
In Müller, Stefan and Brunnett, Guido and Goebel, Martin, editor, 1. Workshop Erweiterte und Virtuelle Realität , pages 79-90. GI-Fachgruppe AR/VR, 2004.
(12 pages, 18.9MB)
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[63]
M. Eissele, D. Weiskopf, and T. Ertl.
Frame-to-Frame Coherent Halftoning in Image Space.[64]
In Proceedings of Theory and Practice of Computer Graphics 2004 , pages 188-195, 2004.
(8 pages, 1.1MB)
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[68]
M. Eissele, D. Weiskopf, and T. Ertl.
The G 2 -Buffer Framework.[69]
In Tagungsband SimVis '04, Magdeburg , pages 287-298, 2004.
(12 pages, 1.7MB)
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[edit][73]
[73]
M. Eissele, D. Weiskopf, and T. Ertl.
Interactive Context-Aware Visualization for Mobile Devices.
In SG '09: Proceedings of Smart Graphics , pages 167-178, 2009.
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[edit][75]
[75]
G. Erlebacher, B. Jobard, and D. Weiskopf.
Flow Textures: High-Resolution Flow Visualization.
In Charles. D. Hansen and Christopher R. Johnson, editors, The Visualization Handbook , pages 279-293. Elsevier, Amsterdam, 2005.
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[77]
M. Falk, T. Schafhitzel, D. Weiskopf, and T. Ertl.
Panorama Maps with Non-linear Ray Tracing.
In GRAPHITE '07: Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia , pages 9-16, 2007.
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[80]
M. Falk and D. Weiskopf.
Output-Sensitive 3D Line Integral Convolution.
IEEE Transactions on Visualization and Computer Graphics , 14(4):820-834, 2008.
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[edit][82]
[82]
T. Klein, M. Eissele, D. Weiskopf, and T. Ertl.
Simulation, Modelling and Rendering of Incompressible Fluids in Real Time.[83]
In Ertl, T. and Girod, B. and Greiner, G. and Niemann, H. and Seidel, H.-P. and Steinbach, E. and Westermann, R., editor, Workshop on Vision, Modelling, and Visualization VMV '03 , pages 365-373. infix, 2003.
(9 pages, 908KB)
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[87]
D. Kobras, D. Weiskopf, and H. Ruder.
Image-Based Rendering and General Relativity.[88]
In Proceedings of WSCG'01 , pages 130-137, 2001.
(8 pages, 2.3MB)
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[92]
D. Kobras, D. Weiskopf, and H. Ruder.
General relativistic image-based rendering.
The Visual Computer , 18(4):250-258, 2002.
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[94]
U. Kraus, H. Ruder, D. Weiskopf, and C. Zahn.
Was Einstein noch nicht sehen konnte. Schnelle Computer visualisieren relativistische Effekte.
Physik Journal , 1(7/8):77-83, July 2002.
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[96]
R. Laramee, G. Erlebacher, C. Garth, T. Schafhitzel, H. Theisel, X. Tricoche, T. Weinkauf, and D. Weiskopf.
Applications of Texture-Based Flow Visualization.
Engineering Applications of Computational Fluid Mechanics , pages 264-274, 2008.
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[98]
R.S. Laramee, H. Hauser, H. Doleisch, B. Vrolijk, F.H. Post, and D. Weiskopf.
The State of the Art in Flow Visualization: Dense and Texture-Based Techniques.
Computer Graphics Forum , 23(2):143-161, 2004.
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[100]
G.-S. Li, X. Tricoche, D. Weiskopf, and C. Hansen.
Flow Charts: Visualization of Vector Fields on Arbitrary Surfaces.
IEEE Transactions on Visualization and Computer Graphics , 14(5):1067-1080, 2008.
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[102]
B. Moloney, D. Weiskopf, T. Möller, and M. Strengert.
Scalable Sort-First Parallel Direct Volume Rendering with Dynamic Load Balancing.[103]
In Eurographics Symposium on Parallel Graphics and Visualization (EGPGV07) , pages 45-52. Eurographics Association, 2007.
(9 pages, 284KB)
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[edit][107]
[107]
M. Moser and D. Weiskopf.
Interactive Volume Rendering on Mobile Devices.
In Workshop on Vision, Modelling, and Visualization VMV '08 , pages 217-226, 2008.
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[edit][110]
[110]
S. Roettger, S. Guthe, D. Weiskopf, and Th. Ertl.
Smart Hardware-Accelerated Volume Rendering.[111]
In Proceedings of EG/IEEE TCVG Symposium on Visualization VisSym '03 , pages 231-238, 2003.
(8 pages, 4.1MB)
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[115]
D. Rose, S. Stegmaier, G. Reina, D. Weiskopf, and T. Ertl.
Non-invasive Adaptation of Black-box User Interfaces.[116]
In Proceedings of Fourth Australasian User Interface Conference AUIC 2003 , pages 19-24, 2003.
(6 pages, 1.4MB)
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[120]
M. Rotard, D. Weiskopf, and T. Ertl.
An Introductory Course on Graphical-Interactive Systems: Combining Human-Computer Interaction and Computer Graphics.[121]
In Proceedings of the Eurographics/ACM SIGGRAPH Workshop on Computer Graphics Education , 2004.
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pages, 72KB)
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[125]
M. Rotard, D. Weiskopf, and T. Ertl.
Curriculum for a Course on Scientific Visualization.[126]
In Proceedings of the Eurographics/ACM SIGGRAPH Workshop on Computer Graphics Education , 2004.
(4
pages, 60KB)
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[edit][130]
[130]
Martin Rotard, Daniel Weiskopf, and Thomas Ertl.
A combined introductory course on humancomputer interaction and computer graphics.
Computers and Graphics , 29(2):267-272, 2005.
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[132]
H. Ruder and D. Weiskopf.
Simulation und Visualisierung in der Astrophysik oder die wundersame Reise des Christoph Zenger mit der U.S.S. Enterprise.[133]
In H. J. Bungartz and S. Zimmer, editors, Numerische Simulation als interdisziplinäre Herausforderung: Beiträge zum 60. Geburtstag von C. Zenger , pages 59-84, Berlin, Heidelberg, 2002. Springer.
(26 pages, 2.5MB)
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[137]
H. Ruder, D. Weiskopf, H.-P. Nollert, and T. Müller.
How Computers Can Help Us in Creating an Intuitive Access to Relativity.
New Journal of Physics , 10:125014 (22pp), 2008.
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[140]
H. Sanftmann and D. Weiskopf.
Illuminated 3D Scatterplots.
Computer Graphics Forum (Proceedings of EuroVis 2009) , 28(3):751-758, 2009.
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[143]
T. Schafhitzel, K. Baysal, U. Rist, D. Weiskopf, and T. Ertl.
Particle-based vortex core line tracking taking into account vortex dynamics.[144]
In Proceedings International Symposium on Flow Visualization '08 , 2008.
(12 pages, 9.5MB)
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[148]
T. Schafhitzel, F. Rößler, D. Weiskopf, and T. Ertl.
Simultaneous Visualization of Anatomical and Functional 3D Data by Combining Volume Rendering and Flow Visualization.[149]
In Proceedings of SPIE Medical Imaging 2007: Visualization and Image-Guided Procedures , pages 650902 1-9, 2007.
(9 pages, 9.4MB)
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[153]
T. Schafhitzel, E. Tejada, D. Weiskopf, and T. Ertl.
Point-based Stream Surfaces and Path Surfaces.[154]
In Proceedings of Graphics Interface 2007 , pages 289-296, 2007.
(8 pages, 2.5MB)
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[edit][158]
[158]
T. Schafhitzel, J. Vollrath, J. Gois, D. Weiskopf, A. Castelo, and T. Ertl.
Topology-Preserving lambda2-based Vortex Core Line Detection for Flow Visualization.[159]
Computer Graphics Forum (Eurovis 2008) , 27(3):1023-1030, 2008.
(8 pages, 4.4MB)
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[edit][163]
[163]
T. Schafhitzel, D. Weiskopf, and T. Ertl.
Interactive Exploration of Unsteady 3D Flow with Linked 2D/3D Texture Advection.[164]
In Proceedings of the 3rd International Conference on Coordinated and Multiple Views in Exploratory Visualization (CMV 2005) , pages 96-105, 2005.
(10 pages, 10.5MB)
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[edit][168]
[168]
T. Schafhitzel, D. Weiskopf, and T. Ertl.
Interactive Investigation and Visualization of 3D Vortex Structures.[169]
In Electronic Proceedings International Symposium on Flow Visualization '06 , 2006.
(12 pages, 15.4MB)
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[edit][173]
[173]
M. Strengert, M. Magallón, D. Weiskopf, S. Guthe, and T. Ertl.
Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters.[174]
In Eurographics Symposium on Parallel Graphics and Visualization (EGPGV04) , pages 41-48. Eurographics Association, 2004.
(8 pages, 1.4MB)
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[edit][178]
[178]
M. Strengert, M. Magallón, D. Weiskopf, S. Guthe, and T. Ertl.
Large Volume Visualization of Compressed Time-Dependent Datasets on GPU Clusters.
Parallel Computing , 31(2):205-219, 2005.
doi:10.1016/j.parco.2005.02.006.
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[181]
D. Weiskopf.
Dye Advection Without the Blur: A Level-Set Approach for Texture-Based Visualization of Unsteady Flow.[182]
Computer Graphics Forum (Eurographics 2004) , 23(3):479-488, 2004.
(10 pages, 2.9MB)
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[edit][186]
[186]
D. Weiskopf.
On the Role of Color in the Perception of Motion in Animated Visualizations.
In Proceedings of IEEE Visualization '04 , pages 305-312, 2004.
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[188]
D. Weiskopf.
Parallele Visualisierungmethoden für große Datensätze.[189]
In H.-G. Hegering, A. Lehmann, H. J. Ohlbach, and C. Scheideler, editors, Informatik 2008: Beherrschbare Systeme - dank Informatik , volume 2, pages 969-975, 2008.
(17.4MB)
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[193]
D. Weiskopf, M. Borchers, T. Ertl, M. Falk, O. Fechtig, R. Frank, F. Grave, P. Jezler, A. King, U. Kraus, T. Mueller, H.-P. Nollert, I. Rica Mendez, H. Ruder, T. Schafhitzel, C. Zahn, and M. Zatloukal.
Visualization in the Einstein Year 2005: A Case Study on Explanatory and Illustrative Visualization of Relativity and Astrophysics.[194]
In Proceedings of IEEE Visualization '05 , pages 583-590, 2005.
(11.2MB)
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[198]
D. Weiskopf, M. Borchers, T. Ertl, M. Falk, O. Fechtig, R. Frank, F. Grave, P. Jezler, A. King, U. Kraus, T. Mueller, H.-P. Nollert, I. Rica Mendez, H. Ruder, T. Schafhitzel, C. Zahn, and M. Zatloukal.
Explanatory and Illustrative Visualization of Special and General Relativity.
IEEE Transactions on Visualization and Computer Graphics , 2006.
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[200]
D. Weiskopf, R. Botchen, and T. Ertl.
Interactive Visualization of Divergence in Unsteady Flow by Level-Set Dye Advection.[201]
In Proceedings of SimVis 2005 , pages 221-232, 2005.
(2.8MB)
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[205]
D. Weiskopf, K. Engel, and T. Ertl.
Volume Clipping via Per-Fragment Operations in Texture-Based Volume Visualization.[206]
In Proceedings of IEEE Visualization '02 , pages 93-100, 2002.
(8 pages, 3.3MB)
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[210]
D. Weiskopf, K. Engel, and T. Ertl.
Interactive Clipping Techniques for Texture-Based Volume Visualization and Volume Shading.
IEEE Transactions on Visualization and Computer Graphics , 9(3):298-312, 2003.
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[bibtex][211] |
[edit][212]
[212]
D. Weiskopf and G. Erlebacher.
Overview of Flow Visualization.
In Charles. D. Hansen and Christopher R. Johnson, editors, The Visualization Handbook , pages 261-278. Elsevier, Amsterdam, 2005.
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[edit][214]
[214]
D. Weiskopf, G. Erlebacher, and T. Ertl.
A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields.[215]
In Proceedings of IEEE Visualization '03 , pages 107-114, 2003.
(8 pages, 772KB)
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[edit][219]
[219]
D. Weiskopf, G. Erlebacher, M. Hopf, and T. Ertl.
Hardware-Accelerated Lagrangian-Eulerian Texture Advection for 2D Flow Visualization.[220]
In Workshop on Vision, Modeling, and Visualization VMV '02 . infix, 2002.
(9 pages, 3MB)
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[224]
D. Weiskopf and T. Ertl.
A Depth-Cueing Scheme Based on Linear Transformations in Tristimulus Space.[225]
Technical Report TR-2002/08, Universität Stuttgart, Fakultät Informatik, September 2002.
(11 pages, 1.1MB)
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[229]
D. Weiskopf and T. Ertl.
Real-Time Depth-Cueing Beyond Fogging.
Journal of Graphics Tools , 7(4):83-90, 2003.
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[edit][231]
[231]
D. Weiskopf and T. Ertl.
Shadow Mapping Based on Dual Depth Layers.[232]
In Proceedings of Eurographics '03 Short Papers , pages 53-60, 2003.
(8 pages, 2.2MB)
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[edit][236]
[236]
D. Weiskopf and T. Ertl.
A Hybrid Physical/Device-Space Approach for Spatio-Temporally Coherent Interactive Texture Advection on Curved Surfaces.[237]
In Proceedings of Graphics Interface 2004 , pages 263-270, 2004.
(8 pages, 6.5MB)
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[pdf][239] |
[bibtex][240] |
[edit][241]
[241]
D. Weiskopf and T. Ertl.
GPU-Based 3D Texture Advection for the Visualization of Unsteady Flow Fields.[242]
In Proceedings of WSCG 2004 Short Papers , pages 259-266, 2004.
(8 pages, 2.6MB)
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[edit][246]
[246]
D. Weiskopf, J. M. Favre, and K.-L. Ma.
Parallel Graphics and Visualization 2008 (Eurographics / ACM SIGGRAPH Symposium Proceedings) .
Eurographics Association, Aire-la-Ville, 2008.
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[edit][248]
[248]
D. Weiskopf and M. Hopf.
Real-time simulation and rendering of particle flows.
In W. Engel, editor, Direct3D Shaderx: Vertex and Pixel Shader Tips and Tricks . Wordware, 2002.
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[250]
D. Weiskopf, M. Hopf, and T. Ertl.
Hardware-Accelerated Visualization of Time-Varying 2D and 3D Vector Fields by Texture Advection via Programmable Per-Pixel Operations.[251]
In Workshop on Vision, Modeling, and Visualization VMV '01 , pages 439-446. infix, 2001.
(9 pages, 1.9MB)
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[bibtex][254] |
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[255]
D. Weiskopf, T. Schafhitzel, and T. Ertl.
GPU-Based Nonlinear Ray Tracing.[256]
Computer Graphics Forum (Eurographics 2004) , 23(3):625-633, 2004.
(9 pages, 1.9MB)
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[bibtex][259] |
[edit][260]
[260]
D. Weiskopf, T. Schafhitzel, and T. Ertl.
Real-Time Advection and Volumetric Illumination for the Visualization of 3D Unsteady Flow.[261]
In Proceedings of EG/IEEE TCVG Symposium on Visualization Eurovis '05 , 2005.
(5.7MB)
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[bibtex][264] |
[edit][265]
[265]
D. Weiskopf, T. Schafhitzel, and T. Ertl.
Texture-Based Visualization of 3D Unsteady Flow by Real-Time Advection and Volumetric Illumination.
IEEE Transactions on Visualization and Computer Graphics , 2007.
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[bibtex][266] |
[edit][267]
[267]
D. Weiskopf and G. Scheuermann.
Textur- und topologiebasierte Vektorfeldvisualisierung.
it - Information Technology , 46(3):111-116, 2004.
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[bibtex][268] |
[edit][269]
[269]
D. Weiskopf, F. Schramm, G. Erlebacher, and T. Ertl.
Particle and Texture Based Spatiotemporal Visualization of Time-Dependent Vector Fields.
In Proceedings of IEEE Visualization '05 , 2005.
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[bibtex][270] |
[edit][271]
[271]
D. Weiskopf, M. Weiler, and T. Ertl.
Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering.[272]
In Proceedings of Computer Graphics International (CGI) 2004 , pages 604-607, 2004.
(4 pages, 168KB)
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[edit][276]