[0]
Martin Kraus and Thomas Ertl.
Implementing Ray Casting in Tetrahedral Meshes with Programmable Graphics Hardware.[1]
Technical Report 1, Universität Stuttgart, Abteilung für Visualisierung und Interaktive Systeme, 3 2002.
Technical Report.
(6 pages, 68KB)
[ps][2] |
[pdf][3] |
[bibtex][4] |
[edit][5]
[5]
M. Rotard, W. Schweikhardt, and T. Ertl.
Verwendung von Scalable Vector Graphics und MathML in web-basierten Lernumgebungen.[6]
Technical Report 2002/07, Universität Stuttgart, Institut für Visualisierung und Interaktive Systeme, 2002.
Technical Report.
(15
pages, 236KB)
[ps][7] |
[pdf][8] |
[bibtex][9] |
[edit][10]
[10]
D. Weiskopf and T. Ertl.
A Depth-Cueing Scheme Based on Linear Transformations in Tristimulus Space.[11]
Technical Report TR-2002/08, Universität Stuttgart, Fakultät Informatik, September 2002.
(11 pages, 1.1MB)
[ps][12] |
[pdf][13] |
[bibtex][14] |
[edit][15]
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University of Stuttgart, Institute for Computer Science, Visualization and Interactive Systems Group http://www.vis.uni-stuttgart.de/eng/research/pub/tr2002/index.html |