[0]
K. Bidmon, D. Rose, and T. Ertl.
Intuitive, Interactive, and Robust Modification and Optimization of Finite Element Models.[1]
In Proceedings 13th International Meshing Roundtable , pages 59-69, 2004.
(11 pages, 5.7MB)
[ps][2] |
[pdf][3] |
[bibtex][4] |
[edit][5]
[5]
M. Braitmaier, J. Diepstraten, and T. Ertl.
Real-Time Rendering of Seasonal Influenced Trees.[6]
In Proceedings of Theory and Practice of Computer Graphics 2004 (to appear) , 2004.
(8 pages, 4.3MB)
[ps][7] |
[pdf][8] |
[bibtex][9] |
[edit][10]
[10]
C. Burger, M. Rotard, and A. Wacker.
Zukünftige Trends online-gestützten Lehrens und Lernens in informationstechnischen Berufen.
In Peter Göhner, editor, Information Technology Online , pages 247-254. Waxmann Verlag, 2004.
[ps] |
[pdf] |
[bibtex][11] |
[edit][12]
[12]
J. Diepstraten and M. Eissele.
In-Depth Performance Analyses of DirectX9 Shading Hardware concerning Pixel Shader and Texture Performance.
In Wolfgang Engel, editor, Shader X3 , pages 523-544. Charles River Media, 2004.
[ps] |
[pdf] |
[bibtex][13] |
[edit][14]
[14]
J. Diepstraten and T. Ertl.
Interactive Rendering of Reflective and Transmissive Surfaces in 3D Toon Shading.[15]
In Proceedings of GI Workshop Methoden und Werkzeuge zukuenftiger Computerspiele '04 , 2004.
(5 pages, 380KB)
[ps][16] |
[pdf][17] |
[bibtex][18] |
[edit][19]
[19]
J. Diepstraten, M. Görke, and T. Ertl.
Remote Line Rendering for Mobile Devices.[20]
In Proceedings of IEEE Computer Graphics International (CGI)'04 , pages 454-461, 2004.
(8 pages, 3.4MB)
[ps][21] |
[pdf][22] |
[bibtex][23] |
[edit][24]
[24]
J. Diepstraten, D. Weiskopf, M. Kraus, and T. Ertl.
Vragments - Relocatability as an Extension to Programmable Rasterization Hardware.[25]
In Proceedings of WSCG 2004 Short Papers , 2004.
(1.9MB)
[ps][26] |
[pdf][27] |
[bibtex][28] |
[edit][29]
[29]
M. Eissele, S. Stegmaier, D. Weiskopf, and T. Ertl.
Orientation as an additional User Interface in Mixed-Reality Environments.[30]
In Müller, Stefan and Brunnett, Guido and Goebel, Martin, editor, 1. Workshop Erweiterte und Virtuelle Realität , pages 79-90. GI-Fachgruppe AR/VR, 2004.
(12 pages, 18.9MB)
[ps][31] |
[pdf][32] |
[bibtex][33] |
[edit][34]
[34]
M. Eissele, D. Weiskopf, and T. Ertl.
Frame-to-Frame Coherent Halftoning in Image Space.[35]
In Proceedings of Theory and Practice of Computer Graphics 2004 , pages 188-195, 2004.
(8 pages, 1.1MB)
[ps][36] |
[pdf][37] |
[bibtex][38] |
[edit][39]
[39]
M. Eissele, D. Weiskopf, and T. Ertl.
The G 2 -Buffer Framework.[40]
In Tagungsband SimVis '04, Magdeburg , pages 287-298, 2004.
(12 pages, 1.7MB)
[ps][41] |
[pdf][42] |
[bibtex][43] |
[edit][44]
[44]
T. Ertl and D. Keim.
Wissenschaftliche Visualisierung - Ausgewählte Forschungsprojekte.
it - Information Technology , 46(3):148-153, 2004.
[ps] |
[pdf] |
[bibtex][45] |
[edit][46]
[46]
M. Hopf, M. Luttenberger, and T. Ertl.
Hierarchical Splatting of Scattered 4D Data.[47]
Computer Graphics and Applications , 24(4):64-72, 2004.
submitted version.
(10 pages, 3.3MB)
[ps][48] |
[pdf][49] |
[bibtex][50] |
[edit][51]
[51]
A. Hub, J. Diepstraten, and T. Ertl.
Design and development of an indoor navigation and object identification system for the blind, 2004.[52]
(3.7MB)
[ps][53] |
[pdf][54] |
[bibtex][55] |
[edit][56]
[56]
Yun Jang, Manfred Weiler, Matthias Hopf, Jingshu Huang, David S. Ebert, Kelly P. Gaither, and Thomas Ertl.
Interactively Visualizing Procedurally Encoded Scalar Fields.[57]
In O. Deussen, C. Hansen, D.A. Keim, and D. Saupe, editors, Proceedings of EG/IEEE TCVG Symposium on Visualization VisSym '04 (to appear) , 2004.
(10 pages, 1.3MB)
[ps][58] |
[pdf][59] |
[bibtex][60] |
[edit][61]
[61]
T. Klein and T. Ertl.
Illustrating Magnetic Field Lines using a Discrete Particle Model.[62]
In Workshop on Vision, Modelling, and Visualization VMV '04 , pages 387-394, 2004.
(9 pages, 2.2MB)
[ps][63] |
[pdf][64] |
[bibtex][65] |
[edit][66]
[66]
T. Klein, S. Stegmaier, and T. Ertl.
Hardware-accelerated Reconstruction of Polygonal Isosurface Representations on Unstructured Grids.[67]
In Proceedings of Pacific Graphics '04 , pages 186-195, 2004.
(10 pages, 1.8MB)
[ps][68] |
[pdf][69] |
[bibtex][70] |
[edit][71]
[71]
R.S. Laramee, H. Hauser, H. Doleisch, B. Vrolijk, F.H. Post, and D. Weiskopf.
The State of the Art in Flow Visualization: Dense and Texture-Based Techniques.
Computer Graphics Forum , 23(2):143-161, 2004.
[ps] |
[pdf] |
[bibtex][72] |
[edit][73]
[73]
G. Reina and T. Ertl.
Volume Visualization and Visual Queries for Large High-Dimensional Datasets.[74]
In O. Deussen and C. Hansen and D.A. Keim and D. Saupe, editor, Proceedings of EG/IEEE TCVG Symposium on Visualization VisSym '04 , pages 255-260, 2004.
(1.3MB)
[ps][75] |
[pdf][76] |
[bibtex][77] |
[edit][78]
[78]
D. Rose, K. Bidmon, and T. Ertl.
Intuitive and Interactive Modification of Large Finite Element Models.[79]
In Proceedings of IEEE Visualization '04 , pages 361-368. IEEE, 2004.
(8 pages, 11.7MB)
[ps][80] |
[pdf][81] |
[bibtex][82] |
[edit][83]
[83]
M. Rotard.
XML-basierte Graphikstandards für interaktive Systeme: Erleichterter Zugang zu graphischer Information.[84]
In Brunnett, G. and Goebel, Martin and Mueller, Stefan, editor, Virtuelle und Erweiterte Realitaet , pages 373-384. Shaker Verlag, 2004.
(12
pages, 1.2MB)
[ps][85] |
[pdf][86] |
[bibtex][87] |
[edit][88]
[88]
M. Rotard and T. Ertl.
Tactile Access to Scalable Vector Graphics for People with Visual Impairment.[89]
In Proceedings of the SVG Open 2004 , 2004.
(7
pages, 992KB)
[ps][90] |
[pdf][91] |
[bibtex][92] |
[edit][93]
[93]
M. Rotard and L. Finsterle.
Erstellung lernplattformunabhängiger Lehrmodule.
In Peter Göhner, editor, Information Technology Online , pages 161-186. Waxmann Verlag, 2004.
[ps] |
[pdf] |
[bibtex][94] |
[edit][95]
[95]
M. Rotard, K. Otte, and T. Ertl.
Exploring Scalable Vector Graphics for Visually Impaired Users.[96]
In Proceedings of the 9th International Conference on Computers Helping People with Special Needs , pages 725-730, 2004.
(7
pages, 944KB)
[ps][97] |
[pdf][98] |
[bibtex][99] |
[edit][100]
[100]
M. Rotard, W. Schweikhardt, and T. Ertl.
Aufbereitung von Lehrmaterialien für sensorisch behinderte Menschen.
In Peter Göhner, editor, Information Technology Online , pages 235-246. Waxmann Verlag, 2004.
[ps] |
[pdf] |
[bibtex][101] |
[edit][102]
[102]
M. Rotard, D. Weiskopf, and T. Ertl.
An Introductory Course on Graphical-Interactive Systems: Combining Human-Computer Interaction and Computer Graphics.[103]
In Proceedings of the Eurographics/ACM SIGGRAPH Workshop on Computer Graphics Education , 2004.
(5
pages, 72KB)
[ps][104] |
[pdf][105] |
[bibtex][106] |
[edit][107]
[107]
M. Rotard, D. Weiskopf, and T. Ertl.
Curriculum for a Course on Scientific Visualization.[108]
In Proceedings of the Eurographics/ACM SIGGRAPH Workshop on Computer Graphics Education , 2004.
(4
pages, 60KB)
[ps][109] |
[pdf][110] |
[bibtex][111] |
[edit][112]
[112]
Stefan Röttger, Stefan Guthe, Andreas Schieber, and Thomas Ertl.
Convexification of Unstructured Grids.[113]
In Girod, B. and Seidel, H.-P., editor, Workshop on Vision, Modelling, and Visualization VMV '04 . infix, 2004.
(10
pages, 2.8MB)
[ps][114] |
[pdf][115] |
[bibtex][116] |
[edit][117]
[117]
T. Schlegel, A. Burst, and T. Ertl.
A Flow Centric Interaction Model for Requirements Specification and User Interface Generation.[118]
In Proceedings of the 7th International Conference on Work with Computing Systems, WWCS 2004 , 2004.
(6
pages, 224KB)
[ps][119] |
[pdf][120] |
[bibtex][121] |
[edit][122]
[122]
D. Silver, T. Ertl, and C. Silva, editors.
Proceedings of the IEEE/SIGGRAPH Symposium on Volume Visualization 2004 . IEEE Computer Society Press, 2004.
[ps] |
[pdf] |
[bibtex][123] |
[edit][124]
[124]
S. Stegmaier and T. Ertl.
A Graphics Hardware-based Vortex Detection and Visualization System.[125]
In Proceedings of IEEE Visualization '04 , pages 195-202, 2004.
(8 pages, 7.8MB)
[ps][126] |
[pdf][127] |
[bibtex][128] |
[edit][129]
[129]
S. Stegmaier and T. Ertl.
On a Graphics Hardware-based Vortex Detection and Visualization System.[130]
In Electronic Proceedings International Symposium on Flow Visualization '04 , 2004.
(10 pages, 2.3MB)
[ps][131] |
[pdf][132] |
[bibtex][133] |
[edit][134]
[134]
M. Strengert, M. Magallón, D. Weiskopf, S. Guthe, and T. Ertl.
Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters.[135]
In Eurographics Symposium on Parallel Graphics and Visualization (EGPGV04) , pages 41-48. Eurographics Association, 2004.
(8 pages, 1.4MB)
[ps][136] |
[pdf][137] |
[bibtex][138] |
[edit][139]
[139]
Manfred Weiler, Thomas Klein, and Thomas Ertl.
Direct volume rendering in OpenSG.
Computers and Graphics , pages 93 - 98, 2004.
[ps] |
[pdf] |
[bibtex][140] |
[edit][141]
[141]
Manfred Weiler, Paula N. Mallón, Martin Kraus, and Thomas Ertl.
Texture-Encoded Tetrahedral Strips.[142]
In Proceedings Symposium on Volume Visualization 2004 , pages 71-78. IEEE, 2004.
(8 pages, 1MB)
[ps][143] |
[pdf][144] |
[bibtex][145] |
[edit][146]
[146]
D. Weiskopf.
Dye Advection Without the Blur: A Level-Set Approach for Texture-Based Visualization of Unsteady Flow.[147]
Computer Graphics Forum (Eurographics 2004) , 23(3):479-488, 2004.
(10 pages, 2.9MB)
[ps][148] |
[pdf][149] |
[bibtex][150] |
[edit][151]
[151]
D. Weiskopf.
On the Role of Color in the Perception of Motion in Animated Visualizations.
In Proceedings of IEEE Visualization '04 , pages 305-312, 2004.
[ps] |
[pdf] |
[bibtex][152] |
[edit][153]
[153]
D. Weiskopf and T. Ertl.
A Hybrid Physical/Device-Space Approach for Spatio-Temporally Coherent Interactive Texture Advection on Curved Surfaces.[154]
In Proceedings of Graphics Interface 2004 , pages 263-270, 2004.
(8 pages, 6.5MB)
[ps][155] |
[pdf][156] |
[bibtex][157] |
[edit][158]
[158]
D. Weiskopf and T. Ertl.
GPU-Based 3D Texture Advection for the Visualization of Unsteady Flow Fields.[159]
In Proceedings of WSCG 2004 Short Papers , pages 259-266, 2004.
(8 pages, 2.6MB)
[ps][160] |
[pdf][161] |
[bibtex][162] |
[edit][163]
[163]
D. Weiskopf, T. Schafhitzel, and T. Ertl.
GPU-Based Nonlinear Ray Tracing.[164]
Computer Graphics Forum (Eurographics 2004) , 23(3):625-633, 2004.
(9 pages, 1.9MB)
[ps][165] |
[pdf][166] |
[bibtex][167] |
[edit][168]
[168]
D. Weiskopf and G. Scheuermann.
Textur- und topologiebasierte Vektorfeldvisualisierung.
it - Information Technology , 46(3):111-116, 2004.
[ps] |
[pdf] |
[bibtex][169] |
[edit][170]
[170]
D. Weiskopf, M. Weiler, and T. Ertl.
Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering.[171]
In Proceedings of Computer Graphics International (CGI) 2004 , pages 604-607, 2004.
(4 pages, 168KB)
[ps][172] |
[pdf][173] |
[bibtex][174] |
[edit][175]
[175]
M.A. Westenberg and T. Ertl.
Vector wavelet thresholding for vector field denoising.[176]
In IEEE Visualization 2004 Posters Compendium , pages 123-124. 2004.
(2 pages, 260KB)
[ps][177] |
[pdf][178] |
[bibtex][179] |
[edit][180]
|
University of Stuttgart, Institute for Computer Science, Visualization and Interactive Systems Group http://www.vis.uni-stuttgart.de/eng/research/pub/pub2004/index.html |