Interactive Volume Rendering on PC Graphics Hardware

  Introduction    
Due to the rapid development of PC graphics boards, texture-based direct volume rendering (see <1>) on PC graphics hardware appears to be one of the most effective approaches to interactive volume rendering. Our primary goal is to investigate the possible uses of the latest PC graphics hardware with respect to volume rendering.
  Sub-Projects    
  References    
<1>    R. Westermann, T. Ertl: Efficiently using Graphics Hardware in Volume Rendering Applications. In Proc. of SIGGRAPH 1998.[3]
<2>    C. Rezk-Salama, K. Engel, M. Bauer, G. Greiner, T. Ertl: Interactive Volume Rendering on Standard PC Graphics Hardware Using Multi-Textures and Multi-Stage Rasterization. In Proc. Eurographics/SIGGRAPH Workshop on Graphics Hardware, 2000.[4]
<3>    K. Engel, M. Kraus, T. Ertl: High-Quality Pre-Integrated Volume Rendering Using Hardware-Accelerated Pixel Shading. In Proc. Eurographics/SIGGRAPH Workshop on Graphics Hardware, 2001.[5]
<4>    M. Kraus, T. Ertl: Adaptive Texture Maps. In Proc. Eurographics/SIGGRAPH Workshop on Graphics Hardware, 2002.[6]


      University of Stuttgart, Institute for Computer Science,
Visualization and Interactive Systems Group

http://www.vis.uni-stuttgart.de/eng/research/fields/current/pcvolvis/index.html