| <1> |
R. Westermann, T. Ertl: Efficiently using Graphics Hardware in Volume Rendering
Applications. In Proc. of SIGGRAPH 1998. |
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| <2> |
C. Rezk-Salama, K. Engel, M. Bauer, G. Greiner, T. Ertl: Interactive Volume
Rendering on Standard PC Graphics Hardware Using Multi-Textures and Multi-Stage
Rasterization. In Proc. Eurographics/SIGGRAPH Workshop on Graphics Hardware,
2000. |
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| <3> |
K. Engel, M. Kraus, T. Ertl:
High-Quality Pre-Integrated Volume Rendering Using Hardware-Accelerated Pixel Shading.
In Proc. Eurographics/SIGGRAPH Workshop on Graphics Hardware,
2001. |
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| <4> |
M. Kraus, T. Ertl:
Adaptive Texture Maps.
In Proc. Eurographics/SIGGRAPH Workshop on Graphics Hardware, 2002. |
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