Interactive Volume Rendering on PC Graphics Hardware
Due to the rapid development of PC graphics boards,
texture-based direct volume rendering (see <1>) on PC graphics hardware
appears to be one of the most effective approaches to interactive
volume rendering. Our primary goal is to investigate the possible uses
of the latest PC graphics hardware with respect to volume rendering.
| <1> |
R. Westermann, T. Ertl: Efficiently using Graphics Hardware in Volume Rendering
Applications. In Proc. of SIGGRAPH 1998. |
 |
| <2> |
C. Rezk-Salama, K. Engel, M. Bauer, G. Greiner, T. Ertl: Interactive Volume
Rendering on Standard PC Graphics Hardware Using Multi-Textures and Multi-Stage
Rasterization. In Proc. Eurographics/SIGGRAPH Workshop on Graphics Hardware,
2000. |
 |
| <3> |
K. Engel, M. Kraus, T. Ertl:
High-Quality Pre-Integrated Volume Rendering Using Hardware-Accelerated Pixel Shading.
In Proc. Eurographics/SIGGRAPH Workshop on Graphics Hardware,
2001. |
 |
| <4> |
M. Kraus, T. Ertl:
Adaptive Texture Maps.
In Proc. Eurographics/SIGGRAPH Workshop on Graphics Hardware, 2002. |
 |
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