Buttons:
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Execute target application and start debugging.
The program stops at the first occurence of an OpenGL, GLX, or WGL call.
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Kill target application and close active debug session.
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Execute the current call as issued from the target application and step to the next call.
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Do not execute the current call and jump to the next call.
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Edit parameters of current function call before execution.
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Execute application until the next debuggable draw call.
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Execute application until the next GLSL shader switch.
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Execute application until the next occurence of a user specified GL/GLX/WGL function call.
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Execute application until further user interaction.
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Pause execution of the debugged application at the next GL/GLX/WGL function call.
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If checked the debugger forces the target application to stop immediately after an OpenGL error occured.
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If checked all GUI updates of the debugger are disabled until the target application stops again to ensure faster execution without loosing OpenGL trace information.
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If checked no debug data is transmitted to the debugger until the target application stops again. Fastest execution mode, but does not collect OpenGL trace data.
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