VIS Gallery - Visualization for Automobile Construction


28.small Visualization of section force values using Force Tubes.
source: Efficient Visualization of Crash-Worthiness Simulations
contact: Ove Sommer
27.small Scene graph design of time-dependent geometry with invariant topology built under OpenInventor (top) and Cosmo3D (bottom).
source: Efficient Visualization of Crash-Worthiness Simulations
contact: Ove Sommer
26.small VtCrash: Visualization of a frontal impact
source: Analyzing Engineering Simulations in a Virtual Environment
contact: Martin Schulz
25.small VtCrash: Visualization of a frontal impact
source: Analyzing Engineering Simulations in a Virtual Environment
contact: Martin Schulz
24.small VtCrash: Visualization of a frontal impact
source: Analyzing Engineering Simulations in a Virtual Environment
contact: Martin Schulz
23.small VtCrash: Visualization of a frontal impact
source: Analyzing Engineering Simulations in a Virtual Environment
contact: Martin Schulz
22.small VtCrash: Visualization of a frontal impact
source: Analyzing Engineering Simulations in a Virtual Environment
contact: Martin Schulz
21.small VtCrash: Visualization of an acoustic volume, showing the car components and the outer hull of the acoustic volume.
source: Analyzing Engineering Simulations in a Virtual Environment
contact: Martin Schulz
20.small VtCrash: Cutting a car component by the interactive cutting plane
source: Analyzing Engineering Simulations in a Virtual Environment
contact: Martin Schulz
19.small VtCrash: Visualization of scalar values on the surface and in the sketch pad
source: Analyzing Engineering Simulations in a Virtual Environment
contact: Martin Schulz
18.small VtCrash: Visualization of vibrational analysis
source: Analyzing Engineering Simulations in a Virtual Environment
contact: Martin Schulz
17.small VtCrash: Visualization of sheet metal forming
source: Analyzing Engineering Simulations in a Virtual Environment
contact: Martin Schulz
16.small VtCrash: Visualization of a frontal crash-test
source: Analyzing Engineering Simulations in a Virtual Environment
contact: Martin Schulz
15.small Comparison of two different calculations in Netscape/CosmoPlayer
source: Analyzing Engineering Simulations in a Virtual Environment
contact: Martin Schulz
14.small VtCrash: plane sensor to analyse an acousitc volume
source: Analyzing Engineering Simulations in a Virtual Environment
contact: Martin Schulz
13.small VtCrash: propagating isosurface in a acoustic volume
source: Analyzing Engineering Simulations in a Virtual Environment
contact: Martin Schulz
12.small VtCrash: side impact, the depth of intrusion is mapped as colors on the surface
source: Analyzing Engineering Simulations in a Virtual Environment
contact: Martin Schulz
9.small Polygon reduction in VtCrash, example: engine mount
source: Crashing in Cyberspace - Evaluating Structural Behaviour of Car Bodies in a Virtual Environment
contact: Martin Schulz
8.small Visualization of acoutic volumes in VtCrash by isosurfaces
source: Crashing in Cyberspace - Evaluating Structural Behaviour of Car Bodies in a Virtual Environment
contact: Martin Schulz
1a.small Analyse scalar values in VtCrash: Colormapping on surfaces and presentation in the sketch pad
source: Crashing in Cyberspace - Evaluating Structural Behaviour of Car Bodies in a Virtual Environment
contact: Martin Schulz
0a.small Crash test visualization in VtCrash
source: Crashing in Cyberspace - Evaluating Structural Behaviour of Car Bodies in a Virtual Environment
contact: Martin Schulz
7.small Comparison of two variants
source: Crashing in Cyberspace - Evaluating Structural Behaviour of Car Bodies in a Virtual Environment
contact: Martin Schulz
6.small Direct comparison of two different variants in Netscape/CosmoPlayer
source: From High-End VR to PC-based VRML Viewing: Supporting the Car Body Development Process by Adapted Virtual Environments
contact: Martin Schulz
5.small Analyse finite element results in Netscape/CosmoPlayer
source: From High-End VR to PC-based VRML Viewing: Supporting the Car Body Development Process by Adapted Virtual Environments
contact: Martin Schulz
4.small Sketch: System design of the postprocessing system VtCrash
source: From High-End VR to PC-based VRML Viewing: Supporting the Car Body Development Process by Adapted Virtual Environments
contact: Martin Schulz
3.small Create a VRML-file in the virtual world of VtCrash
source: From High-End VR to PC-based VRML Viewing: Supporting the Car Body Development Process by Adapted Virtual Environments
contact: Martin Schulz
2.small Force tube generation using section force values.
source: Efficient Visualization of Crash-Worthiness Simulations
contact: Ove Sommer
1.small Visualizing FE model discretization using a 2D texture.
source: Efficient Visualization of Crash-Worthiness Simulations
contact: Ove Sommer
0.small Intrusion of the car body during a side-impact collision. By using 1D texture mapping we can determine, without additional rendering cost, whether the acceptable quantitative intrusion limit is exceeded in some areas.
source: Efficient Visualization of Crash-Worthiness Simulations
contact: Ove Sommer



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