Weiskopf, D. and Ertl, T.: Shadow Mapping Based on Dual Depth Layers
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| Shadow mapping by using dual depth layers for a factory test scene |
Diepstraten, J. and Weiskopf, D. and Ertl, T.: Interactive Cutaway Illustrations
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Weiskopf, D. and Ertl, T.: Real-Time Depth-Cueing Beyond Fogging
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| Terrain rendering without depth cueing. | Terrain rendering with intensity depth cueing. | Terrain rendering with saturation depth cueing. |
Rose, D. and Stegmaier, S. and Reina, G. and Weiskopf, D. and Ertl, T.: Non-invasive Adaptation of Black-box User Interfaces
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| Non-invasively adapted GLUT menu on an iPAQ |
Stegmaier, S. and Schulz, M. and Ertl, T.: Resampling of Large Datasets for Industrial Flow Visualization
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| Slice through the engine compartment of a BMW 528i (resampled dataset). Dataset courtesy of BMW AG. |
Reina, G. and Lange-Last, S. and Engel, K. and Ertl, T.: Guided Navigation in Task-Oriented 3D Graph Visualizations
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| Example configuration overview | Processor detail view with selected partition |
Weiskopf, D. and Engel, K. and Ertl, T.: Interactive Clipping Techniques for Texture-Based Volume Visualization and Volume Shading
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| Cylindrical clip object in a CT data set. | CT data set: volume shading in combination with clipping. | Engine data set: volume shading in combination with clipping. |
Hopf, M. and Ertl, T.: Hierarchical Splatting of Scattered Data
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Klein, T. and Eissele, M. and Weiskopf, D. and Ertl, T.: Simulation, Modelling and Rendering of Incompressible Fluids in Real Time
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